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Texture map packer

One image for each channel. One packed PNG.

Typical ORM: R = occlusion · G = roughness · B = metallic. Check your shader.

R channel

No image

G channel

No image

B channel

No image

A channel

No image

Images stretch to the output size. RGB preview does not change the saved alpha.

Send the packed PNG. No upload.

Files stay in your browser. Animated images use one frame.